Sunday 28 June 2015

Part 10 of 36: Mt Coronet (partial), Route 208, and Route 211

Part 10 marks the transition from western to eastern Sinnoh.

ROUTE 211
Route 211 is a route divided into two sections. Both sections measure 64x64 blocks. In the centre of the route is Mt Coronet. The longest mountain range in Sinnoh.

The eastern section traverses across a valley running along the foothills of Mt Coronet. Despite the grass in the screenshot below the only grass in the finished product is tall grass right by the border of Eterna City. 


A narrow wooden bridge with no railing connects both sides of the valley. 

And that's all there is to it really.

MT. CORONET (Northern link)
Mt Coronet is the link from the western side of Sinnoh to the eastern side. The northern link provides access to both sides of route 211 and if you head north while inside Mt Coronet you will be on your way to Snowpoint City. 

The logistical idea was to fit the full interior in 2:1 scale in the narrowest width as possible. Though later I discovered that it would cause all sorts of problems later on. Problems such as misaligned routes and cities on the eastern side as everything constructed serves as a reference point.

The northern link of Mt Coronet is finished. There are four access points, one in each direction. But once this part is complete only two will lead to somewhere.

ROUTE 211 (Continued)
The beginning of the eastern side of Sinnoh. This side of route 211 also measures 64x64 blocks making it exactly the same size as the western side. 

The route is also situated around the foothills of Mt Coronet.

There is only one tree on this route. This has got to be the most 'tree free' update in this series.

The width of Mt Coronet was increased from 58 blocks to 64 blocks wide. The size of the whole regions routes and cities seem to be measures in integers of 16 so 58 blocks just seemed a bit odd. Some padding was added to both sides of Mt Coronet.

MT. CORONET (Southern Link)
The southern link takes you to three places. East takes you to route 207, west takes you to route 208 and north will eventually take you to the Spear Pillar.

The interior is exactly 64 blocks wide. It's a bit more technical inside as there are more stairs, rocks and lakes than the northern link.

After the lakes have been filled, the rocks places and the stairs installed it's time to seal the ceiling.

Ceiling sealed.

ROUTE 208
Route 208 links from Mt Coronet to Hearthome City. It, like Route 211 is situated around the foothills of Mt Coronet. 

The route drops down to sea level at the eastern side.

A river and a waterfall flow through the route into presumably the ocean. Three bridges connect three areas all joined together by a central island. The rocks faces have a complicated shape to them and consumed most of the time to make this route. 

Trees and grass and a house. It's the Berry Master's house.

And there we are. Route 211 complete.

FINISHED PRODUCT
Western side of Route 211



Inside the northern link.


Eastern side of Route 211.

Looking south.


Inside the northern link looking at the path that leads indirectly to Snowpoint City.

Inside the southern link. It's much more spacious than the northern link.


Currently sealed off but this will lead the way to the Spear Pillar.

Route 208 looking east.

River and waterfall.



On the ground. Just imagine the view once Mt Coronet is finished.

Progress so far..



Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.

And sample the progress so far by downloading the world here:
https://www.dropbox.com/s/snsm8euy2sck6gi/Sinnoh%28snap10%29.zip?dl=0

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 11 features Hearthome City and Amity Square.
After That: Part 12 features Route 209 and Solaceon Town.
And After That: Part 13 features Route 210.
28% Complete.

Sunday 21 June 2015

Part 9 of 36: Route 203, Route 207, and Oreburgh City

Part 9 of 36.

This update marks the quarter mark of the project.

ROUTE 203
Route 203 is a moderately sized route that links Jubilife City to Oreburgh City via Oreburgh Gate.  It is a simple route which is why I only made about 4 screenshots.

The route ascends over 6 block. 10 if you include the absolute highest level. The eastern side of the route is part of a minor area of foothills of Mt Coronet. 

This route has a small lake but a lot of tall grass. At the eastern end there is a hole in the rock face. This is the entrance to Oreburgh Gate.

And as always, trees mark the completion of a route.

ROUTE 207
Route 207 is a bit more complex than Route 203. It connects to Mt Coronet; one of the major landmarks of Sinnoh dividing the region into eastern and western sides. 

There are two access points into Mt Coronet from Route 207. The main access point leads the player directly between the eastern and western sides. The secondary access point is higher up and is inaccessible in the DS game unless you explore the innards of the mountain.

The vast majority of the ground is covered in brown clay.

Adding final detail such as grass, bridges and air vents (for the non-existent underground) and you could call this route complete.

OREBURGH CITY 
Oreburgh City took much longer than expected to build. Most cities and routes can be build in a day. Oreburgh City took about 3 days to build. 

The expanse of land covers 128x128 blocks.

Despite this only ~40% of the reserved land is used. There are two areas of the city. The main town area to the north. And to the south, Oreburgh Mine.

Oreburgh City with pre-built buildings.

Oreburgh City Gym. It's a small gym compared to other gyms in the region. It has an underground coal mine theme which comes as no surprise as Oreburgh City is a mining city.

The walls are lined with extremely dark coal blocks. The textures are invisible on my computer screen. All it needs is Pokemon Trainers.


OREBURGH GATE
To access Oreburgh City one must pass through Oreburgh Gate. Luckily this is a simple area, or so it seems. There is not enough space to fit the gate as seen in the DS game in without extensive tunnelling and modification so the gate was shortened to 1/4 of its intended size. 

In addition to Oreburgh Gate there is a bigger cave underneath Route 203 and Oreburgh City. This is an optional place to visit in the DS game and is a place to find some hidden items.

The cave is right next door to Oreburgh City Gym. If you were to tunnel 3 or more blocks east you will end up in the Gym. There is a large underground lake that separates two areas of the cave.

A view from below. It's odd to see a floating piece of land. But it'll soon become more common as more of Sinnoh's caves are built.

The cave is lit with beacons just as a nice change from glowstone lighting.

The floating land again. It's ready to be moved into place.

It fits like a glove. Everything sits flush and looks smooth.

OREBURGH CITY CONTINUED...
The houses of Oreburgh City have quite ugly roof's in my opinion. The houses are an adaptation of the other small houses around Sinnoh. To make it unique to Oreburgh City all the materials were changed to look like the houses in the DS game. 

Cloning the houses to where ever the houses can be found. Oddly in the DS game all the houses had identical interiors. That's what you would find here even in the houses you can't enter in the DS game. I guess interiors will be updated before final release.

The larger buildings are an all new design. They have the same sort of odd angled roof but the buildings have a nice blend of a light blue and iron exterior.

The interiors, like all the houses are exactly the same. I might keep them like this or I might do one up before release.

The upstairs area was a surprise, in a good way. The roof has windows integrated into it and provides a bright and airy feel to the room.

There are three of these houses throughout the city.

Oreburgh Mining Museum. It has a Federal Architecture style (correct me on this, I'm not an expert in this field) with rounded and indented entrance area with high white walls.

The exterior finished. It didn't take long despite it being a bit more complex than other buildings.

I had to move the Museums only exhibit which is a block of coal. It's in the area around the corner from the entrance. Not in the main area as seen in the DS game.

The main area. This building also has a nice open and bright feel.

OREBURGH MINE
Oreburgh Mine is famous for expanding right under the ocean. But it doesn't. Directly south of Oreburgh Mine is the Pal Park which is between an expanse of land. So the mine isn't under the sea. 

The minecart tracks. You know you've always wanted to ride them.

An excavator. it's difficult to build vehicles in Minecraft so this was the best I could pull off.

The mine cart station. From here you can hop in a minecart and begin a trip into or out of the mine.


The entrance of the mine and a giant staircase that takes you right into the heart of the mine.

The mine cart track. Please keep left.



Right in the bowels of the mine is a massive coal block. As a break from tradition this 'room' has wooden beams on the walls and the ceiling as seen in the Platinum version of the DS game. This project so far has been based on the Pearl version of the game.

FINISHED PRODUCT
The Coal Block. 

Route 203.

Looking towards Jubilife City.



Oreburgh Gate. The lane that takes you to the underground cave.

The underground cave.

Oreburgh City.

The mine.


A block of coal above the surface.



Route 207 with the Cycling Road in the background.


Valley Windworks in the background. My render distance is set to the maximum of 16 chunks. It's about time I upgraded to a 64-bit system.




Progress so far.



Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.

And sample the progress so far by downloading the world here:

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 10 features Mt Coronet (partial), Route 211 and Route 208.
After That: Part 11 features Hearthome City and Amity Square.
And After That: Part 12 features Route 209 and Solaceon Town
25% Complete.