Sunday, 12 April 2015

Part 2 of 36: Sandgem Town, Route 219, Route 220.

Welcome to another update. Sandgem Town, Route 219 and 220 are all here.

SANDGEM TOWN
Sandgem Town is a small town near Twinleaf Town. New things to see here are the Pokemon Centre, Pokemon Mart and Professor Rowans Pokemon research lab. Sandgem town has a beach to the south that merges with Route 219.

Everything starts with a block of land, except water routes. Starting with a block of land allows me to start carving away, just like how you'd make a sculpture. It's electronic landscaping.

There are two houses in Sandgem Town. One is an NPC house and the other house is either Dawn or Lucas's house depending on the gender of your player on the DS games.

You may have noticed the edges of the sandy paths are smoothed off. That is an attempt to make the paths have more detail and a more natural look.

With a new region comes a new Pokemon Centre and Pokemon Mart. 

The Pokemon Centre differs from the one in Hoenn. It is wider, deeper and taller with more materials on the exterior and more space on the interior. 

The interior of the Pokemon Centre with cushions, desk, bookshelf, computer and a map on the wall. 

The Pokemon Mart is the same size as the Hoenn Pokemon Mart. But just like the Pokemon Centre the materials on the outside are different and the building is slightly taller. 

The Interior. Mostly unchanged from Hoenn expect for some re-arrangement.

Professor Rowans Pokemon research lab.

The lab has a distinctive look to it. Using 3 different types of wooden planks to make the exterior there is certainly some complexity to the design. 

A cyan wool roof supported with oak fences integrated into the walls finish it off. 

On the inside there is a cobblestone and wooden ceiling with stone brick and wooden floor.

Shown all empty. 

Now all furnished. 

Sandgem town finished. It just needs one thing. 

That's it. Trees. 

ROUTE 219 
Route 219 is a short water route that links Sandgem town to Route 220. 

It is part land and part water. The first thing is to clear water to make working easier.

Adding the new design rocks and sandbar's as well as various other details like trees. 

And there it is all finished. This took less than an hour to make because it's so short. 

ROUTE 220 
Route 220 is a little bit bigger but a lot more complicated. There's more rocks and sandbars compared to Route 219. Lets get stuck in. 

Clearing the water. The usual procedure.

After an hour or so of cloning and filling the hard work is almost done.

Just some detailing and smoothing (below the water around the sandbars and dirt rocks.)

And there you have it. 

FINISHED PRODUCT
Route 220

Sandgem Beach

Sandgem Beach

Sandgem Town on the ground. 

Professor Rowans lab plus Pokemon Centre. 

Progress so far.


Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.

And sample the progress so far by downloading the world here:

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 3 features Route 221 and the Pal Park.
After That: Part 4 features Route 202 and Jublife City.
And After That: Part 5 features Route 218 and Canalave City.
6% Complete.

Sunday, 5 April 2015

Part 1 of 36: Twinleaf Town, Route 201 and Verity Lakefront

Welcome to Sinnoh. The successor project to Hoenn.

You may notice some changes if you followed the Hoenn project such as slightly more detail but, most importantly, scheduled updates.

Yes, every Sunday at 11:00am (AEST) an update should appear here and shortly afterwards on Planet Minecraft.

So lets get started.

TWINLEAF TOWN
The very first area is the very first area you start in with the DS game. Twinleaf town is a small town with four houses. Your house and your in-game friends house plus two other houses.

(sigh) Slimes. I thought they spawned just because of the relatively low land level. 

The only way I thought to manage the slimes was to run a command to remove them. But that littered the land with slime. It wasn't until 5 minutes after tinkering with the settings that later I found the world was set to 'Normal' and not 'Peaceful'. This quick change fixed the problem. I'm such a noob sometimes. 

You may be wondering what the stone is for. Well, it's a crude marker for the trees in the background. It was just a simple quick fix.

Laying out the sand and marking the houses was quite straightforward. Just excavate the land where the houses will go.

Progress is strong. There are two types of houses in Twinleaf Town. Large and small. The two large houses are for you and your friend and the other two are for NPC's (Non-player character).

Animals everywhere. I don't mind these passive mobs. Except the annoying slimes, and bats. 

Two houses. Obviously the small house is on the left and the larger, double-story house is on the right. 

The downstairs area of your house. The ceiling is low to accommodate the upstairs bedroom. 

The upstairs bedroom with large windows, a lot of floor space and a cathedral ceiling. 
 
Twinleaf town complete.

ROUTE 201
Well, Route 201 with a small area to the west that technically is Verity Lakefront. But 80% of the total area is Route 201.

The most time consuming bit was placing the leaf borders. Everything after that such as placing paths and grass took relatively little time. 
And that's pretty much it. Tree's coming shortly.


LAKE VERITY
Lake Verity is the resting place of the legendary Pokemon Mesprit. In the early parts of the game the lake is too low to surf on but later on it fills up and then you can go straight to the center of the lake to catch the legendary Pokemon.

I've forgotten to take some screenshots so it coverage may be a bit splotchy in some areas.

The lake. It's 8 blocks deep and forms a rough octagon shape. 

Now full to the brim with water. With a cave in the middle. 


I experimented with biomes. The shade of green was a bit dull for my liking so I changed the lakes biome to 'Jungle'. And it looked fantastic and lush.

So I changed the whole region, well the area that I've built to the Jungle biome. And the whole place looked marvelous. 

Except... Ocelots. Ocelots everywhere. They really were everywhere. 

And just for good measure I tried an Ice Mountains biome. But then the lake started freezing over. 

So I changed it back to 'Plains' and I think I'll just leave it. 

Anyway, the cave in the middle is actually down a flight of stairs just inside the doorway. Why? Well if you know my Hoenn region you can skip to the next paragraph. If you're a new reader the reason large areas get built underground because they simply don't fit inside overworld buildings. There is a tradition in Pokemon games to make interiors much bigger than the exterior which is physically impossible. I could fix this by building command blocks to teleport you to another area but I simply don't work like that. So my fix is to either build inside at a 1:1 scale (houses and other not so important buildings) or underground at 2:1 scale (gyms and other landmarks).

This 'shallow' water forms a nice pattern. On the DS game Mesprit will be waiting for you in the middle. 

Lake Verity all finished. 

FINISHED PRODUCT
Twinleaf Town. 

Route 201 looking east. 

Verity Lakefront just to the west of Route 201. 

The easternmost area of Route 201. 

The entire region so far. 

Progress so far.

Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.

And sample the progress so far by downloading the world here:

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 2 features Sandgem Town, Route 219 and Route 220.
After That: Part 3 features Route 221 and the Pal Park
And After That: Part 4 features Route 202 and Jublife City.
3% Complete.

Monday, 30 March 2015

Introduction and Project Briefing

Welcome to the Minecraft Sinnoh Region.

(Image sourced from Bulbapedia)  

The successor to my recreation of Hoenn (at http://minecrafthoenn.blogspot.com.au/).

Several changes will take place. Most notably:
  • Snapshots of updates. Each update will be published as a new file and will not overwrite the present download.
  • All unoccupied space (caverns in unplayable areas) in caves will be filled with stone instead of gravel.
  • The layers of blocks from sea level to bedrock has been increased from 18 (in Hoenn) to 50 to accommodate large caves.
  • Better detail in all aspects.
  • Use of more appropriately textured blocks.
  • Town and route boundaries will be less noticeable (leaf borders will no longer be straight but will be embedded in the forest area outside the normal walking area). 
  • Smoother edges
  • Extensive use of appropriate biomes for different cities and routes. 
And most importantly...
  • Scheduled updates due every Sunday 11:00am (AEST)
This is not the only place where you can view this project though. The project is also being hosted on Planet Minecraft.
http://www.planetminecraft.com/project/pokmon-sinnoh-region-21-scale/
Be sure to check it out.

Below is a set list showing what will be constructed and when.

Part 1: Twinleaf Town Route 201 Verity Lakefront
Part 2: Sandgem Town Route 219 Route 220
Part 3: Route 221 Pal Park
Part 4: Route 202 Jublife City
Part 5: Route 218 Canalave City
Part 6: Route 204 Floaroma Town Route 205
Part 7: Fuego Ironworks Valley Windworks Eterna City
Part 8: Eterna Forest Wayward Cave Route 206
Part 9: Route 207 Oreburge City Route 203
Part 10: Mt Coronet (partial) Route 211 Route 208
Part 11: Hearthome City Amity Square
Part 12: Route 209 Solaceon Town
Part 13: Route 210

Part 14: Celestic Town Maniac Tunnel
Part 15: Route 212

Part 16: Pastoria City Great Marsh
Part 17: Route 213 Valor Lakefront
Part 18: Route 215 Veilstone City
Part 19: Route 214 Spring Path Sendoff Spring
Part 20: Route 222 Sunyshore City
Part 21: Route 223 Pokemon League
Part 22: Route 224 Seabreak Path Flower Paradise
Part 23: Mt Coronet (continued)

Part 24: Route 216 Route 217
Part 25: Acuity Lakefront Snowpoint City
Part 26: Fight Area Route 225
Part 27: Survival Area Route 226
Part 28: Route 227 Stark Mountain
Part 29: Route 228 Route 229
Part 30: Resort Area Route 230
Part 31: Battle Park

Part 32: Iron Island Full Moon Island New Moon Island
Part 33: Mt Coronet Cave System Spear Pillar
Part 34: Terrain Fill in

Part 35: Final Detailing

Part 36: Release



I can't wait to bring you all this exiting stuff. 

Please keep in mind that the project may be cancelled or postponed at any time if I run out of spare time or have little spare time available. Though unlikely it may be possible.

Stay tuned and subscribe.

Part 1 coming shortly.