Showing posts with label Path. Show all posts
Showing posts with label Path. Show all posts

Sunday, 3 January 2016

Part 34: Final Detailing

Part 34

Hi everyone. It's been busy the last few weeks. Finishing this update took a while as every route and city received some sort of modification. But one thing I found was that there was some sort of corruption when in the last update I applied the biome to Mt Coronet. Certain chunks became corrupted and created some sort of 'melting' effect. You will soon see what I mean.

First of all the reason why this update took so long is because I wanted to make the borders as invisible as possible. This involved trimming all the leaf borders and hiding them under trees a little further back from the original. It is a cleaner look that opens the world right up

In the screenshot below the border on the left is the old border. It was ugly and obvious as to what its intention was. To block you off. The border on the right has been removed and gaps into the areas where you aren't supposed to be accessing are blocked off in a more natural looking way.

Some locales were 'platinumised'. What I mean by that is; because most of the designs were taken from the Diamond and Pearl versions of the DS games it looks like those games. Some designs in the Platinum version of the game which came out a year later were updated. Some designs were replaced in the DS game and any that I though were worthy of being replaced by the designed in Platinum were replaced.

An example is the wall around the Pokemon Mansion. The Diamond and Pearl design looks like a prison wall for rich people. It was tall, ugly and boring. Plus it obstructed the view from both inside and out.

The design in Platinum is a lot lower and sleeker that the design that went before it. Plus you can see in the grounds from outside.

Now this melting effect that corrupted most of Sinnoh. Particularly caves. And it wasn't jsut caves that were in or near the area of Mt Coronet that had a new biome added. It was region wide. As far as the Battle Island and Lake Verity.

It took me a while to figure out what was going on but it appears that certain blocks (particularly blocks that would be naturally generated) would copy them selves and overwrite any blocks between 2-3 blocks below them.

Below is Oreburgh gate corrupted.

And this is what Oreburgh gate is supposed to look like.

Plus most cave entrances appeared to be blocked off. It was bizarre.


But it wan't just caves. Housed were affected as well. This is the main protagonists house. The roof has 'melted' on one side consuming the blocks below. This effect had also continued inside and in the protrusion of the second floor in the roof on the right.

And here it is fixed.

Same thing happened next door.


The tunnel that leads to the Battle Frontier was also affected.

 

So there. No download link this update. You can see the update next when the project is completed in the next post.



Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
Pokémon Sinnoh Region (2:1 Scale)
And sample the progress so far by downloading last updated slightly corrupted world world here:
If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 36 will be the final release.
94% Complete.

Monday, 14 December 2015

Part 32: Iron Island, Full Moon Island and New Moon Island

Part 32

I'm a little late to post this. I was very busy in the last week. But here it is at last.


Full Moon and New Moon Island
These islands are the most north westerly points of Sinnoh. Also possibly the most remote locations in the region.

New Moon Island is a small island with a beach and small forest.


On the island there is a small pit which is where you can catch Darkrai in the DS game.

Not much to it. But there it is.

Fullmoon island was the easiest place to make. It is simple a mirrored version of Newmoon Island with no rocks and sand with flowers and trees taking their place.






Iron Island is much larger than the other two islands.

I didn't include all the rooms inside as there wasn't enough space unless the island was made to be a bloated blob of dirt.

Ugh. Bats

The exterior is rounded and chiseled to match the theme of the island.


Just some rocks added.

Inside the lower end of the main room.

Red bollards are supposed to help with navigation. They lead from Canalave city to the islands.


FINISHED PRODUCT
Iron Island

Main chamber

Looking down the cliff.


Fullmoon and Newmoon Islands.





Progress so far.


Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
Pokémon Sinnoh Region (2:1 Scale)
And sample the progress so far by downloading the world here:
https://www.dropbox.com/s/siow6rcqoeuwwbx/Sinnoh%28snap32%29.zip?dl=0

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 33 features Mt Coronet and Spear Pillar.
After That:  Part 34 features Final Detailing.
And After That: Part 35 features Terrain fill in.
89% Complete.

Sunday, 15 November 2015

Part 28: Route 227 and Stark Mountain

Part 28

Route 227
Route 227 ascends the slope of Stark Mountain. It undulates and has a volcanic theme to it.


There is only one way to get across the valley and that is across a narrow bridge. Two bridges.




Stark Mountain




The caves have a lava effect on the walls in the DS game. To try and replicate it the walls were veneered with lit redstone ore using MCEdit. The game world was loaded up properly in Minecraft. After a minute, about half the lit redstone ore became unlit. The rest of the lit redstone ore was replaced with stone.



The second room is over 100 blocks north-south. It takes Stark Mountain to a point on the map further north than Snowpoint City.


This room has its own valleys and hills.

The same redstone ore procedure was used here.



The last room. In the DS game it is where you can catch the legendary Pokemon Heatran.


The last room is absolutely tiny.

Finished Product.
Approaching Route 227.


The twin bridges.



Entrance to Stark Mountain.

The first room.

The second, massive room.




Lost



The last room.


Progress so far.




Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
Pokémon Sinnoh Region (2:1 Scale)
And sample the progress so far by downloading the world here:
https://www.dropbox.com/s/2xm6f0pi3m4qw0x/Sinnoh%28snap28%29.zip?dl=0
If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 29 features Route 228 and Route 229.
After That:  Part 30 features Resort Area and Route 230.
And After That: Part 31 features Battle Park
78% Complete.