This update marks the quarter mark of the project.
Route 203 is a moderately sized route that links Jubilife City to Oreburgh City via Oreburgh Gate. It is a simple route which is why I only made about 4 screenshots.
The route ascends over 6 block. 10 if you include the absolute highest level. The eastern side of the route is part of a minor area of foothills of Mt Coronet.
This route has a small lake but a lot of tall grass. At the eastern end there is a hole in the rock face. This is the entrance to Oreburgh Gate.
And as always, trees mark the completion of a route.
Route 207 is a bit more complex than Route 203. It connects to Mt Coronet; one of the major landmarks of Sinnoh dividing the region into eastern and western sides.
There are two access points into Mt Coronet from Route 207. The main access point leads the player directly between the eastern and western sides. The secondary access point is higher up and is inaccessible in the DS game unless you explore the innards of the mountain.
The vast majority of the ground is covered in brown clay.
Adding final detail such as grass, bridges and air vents (for the non-existent underground) and you could call this route complete.
Oreburgh City took much longer than expected to build. Most cities and routes can be build in a day. Oreburgh City took about 3 days to build.
The expanse of land covers 128x128 blocks.
Despite this only ~40% of the reserved land is used. There are two areas of the city. The main town area to the north. And to the south, Oreburgh Mine.
Oreburgh City with pre-built buildings.
Oreburgh City Gym. It's a small gym compared to other gyms in the region. It has an underground coal mine theme which comes as no surprise as Oreburgh City is a mining city.
The walls are lined with extremely dark coal blocks. The textures are invisible on my computer screen. All it needs is Pokemon Trainers.
To access Oreburgh City one must pass through Oreburgh Gate. Luckily this is a simple area, or so it seems. There is not enough space to fit the gate as seen in the DS game in without extensive tunnelling and modification so the gate was shortened to 1/4 of its intended size.
In addition to Oreburgh Gate there is a bigger cave underneath Route 203 and Oreburgh City. This is an optional place to visit in the DS game and is a place to find some hidden items.
The cave is right next door to Oreburgh City Gym. If you were to tunnel 3 or more blocks east you will end up in the Gym. There is a large underground lake that separates two areas of the cave.
A view from below. It's odd to see a floating piece of land. But it'll soon become more common as more of Sinnoh's caves are built.
The cave is lit with beacons just as a nice change from glowstone lighting.
The floating land again. It's ready to be moved into place.
It fits like a glove. Everything sits flush and looks smooth.
OREBURGH CITY CONTINUED...
The houses of Oreburgh City have quite ugly roof's in my opinion. The houses are an adaptation of the other small houses around Sinnoh. To make it unique to Oreburgh City all the materials were changed to look like the houses in the DS game.
Cloning the houses to where ever the houses can be found. Oddly in the DS game all the houses had identical interiors. That's what you would find here even in the houses you can't enter in the DS game. I guess interiors will be updated before final release.
The larger buildings are an all new design. They have the same sort of odd angled roof but the buildings have a nice blend of a light blue and iron exterior.
The interiors, like all the houses are exactly the same. I might keep them like this or I might do one up before release.
The upstairs area was a surprise, in a good way. The roof has windows integrated into it and provides a bright and airy feel to the room.
There are three of these houses throughout the city.
Oreburgh Mining Museum. It has a Federal Architecture style (correct me on this, I'm not an expert in this field) with rounded and indented entrance area with high white walls.
The exterior finished. It didn't take long despite it being a bit more complex than other buildings.
I had to move the Museums only exhibit which is a block of coal. It's in the area around the corner from the entrance. Not in the main area as seen in the DS game.
The main area. This building also has a nice open and bright feel.
Oreburgh Mine is famous for expanding right under the ocean. But it doesn't. Directly south of Oreburgh Mine is the Pal Park which is between an expanse of land. So the mine isn't under the sea.
The minecart tracks. You know you've always wanted to ride them.
An excavator. it's difficult to build vehicles in Minecraft so this was the best I could pull off.
The mine cart station. From here you can hop in a minecart and begin a trip into or out of the mine.
The entrance of the mine and a giant staircase that takes you right into the heart of the mine.
The mine cart track. Please keep left.
Right in the bowels of the mine is a massive coal block. As a break from tradition this 'room' has wooden beams on the walls and the ceiling as seen in the Platinum version of the DS game. This project so far has been based on the Pearl version of the game.
The Coal Block.
Looking towards Jubilife City.
Oreburgh Gate. The lane that takes you to the underground cave.
The underground cave.
A block of coal above the surface.
Route 207 with the Cycling Road in the background.
Valley Windworks in the background. My render distance is set to the maximum of 16 chunks. It's about time I upgraded to a 64-bit system.
Progress so far.
If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 10 features Mt Coronet (partial), Route 211 and Route 208.