Sunday, 3 January 2016

Part 34: Final Detailing

Part 34

Hi everyone. It's been busy the last few weeks. Finishing this update took a while as every route and city received some sort of modification. But one thing I found was that there was some sort of corruption when in the last update I applied the biome to Mt Coronet. Certain chunks became corrupted and created some sort of 'melting' effect. You will soon see what I mean.

First of all the reason why this update took so long is because I wanted to make the borders as invisible as possible. This involved trimming all the leaf borders and hiding them under trees a little further back from the original. It is a cleaner look that opens the world right up

In the screenshot below the border on the left is the old border. It was ugly and obvious as to what its intention was. To block you off. The border on the right has been removed and gaps into the areas where you aren't supposed to be accessing are blocked off in a more natural looking way.

Some locales were 'platinumised'. What I mean by that is; because most of the designs were taken from the Diamond and Pearl versions of the DS games it looks like those games. Some designs in the Platinum version of the game which came out a year later were updated. Some designs were replaced in the DS game and any that I though were worthy of being replaced by the designed in Platinum were replaced.

An example is the wall around the Pokemon Mansion. The Diamond and Pearl design looks like a prison wall for rich people. It was tall, ugly and boring. Plus it obstructed the view from both inside and out.

The design in Platinum is a lot lower and sleeker that the design that went before it. Plus you can see in the grounds from outside.

Now this melting effect that corrupted most of Sinnoh. Particularly caves. And it wasn't jsut caves that were in or near the area of Mt Coronet that had a new biome added. It was region wide. As far as the Battle Island and Lake Verity.

It took me a while to figure out what was going on but it appears that certain blocks (particularly blocks that would be naturally generated) would copy them selves and overwrite any blocks between 2-3 blocks below them.

Below is Oreburgh gate corrupted.

And this is what Oreburgh gate is supposed to look like.

Plus most cave entrances appeared to be blocked off. It was bizarre.

But it wan't just caves. Housed were affected as well. This is the main protagonists house. The roof has 'melted' on one side consuming the blocks below. This effect had also continued inside and in the protrusion of the second floor in the roof on the right.

And here it is fixed.

Same thing happened next door.

The tunnel that leads to the Battle Frontier was also affected.


So there. No download link this update. You can see the update next when the project is completed in the next post.

Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
Pokémon Sinnoh Region (2:1 Scale)
And sample the progress so far by downloading last updated slightly corrupted world world here:
If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 36 will be the final release.
94% Complete.

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