Showing posts with label Town. Show all posts
Showing posts with label Town. Show all posts

Sunday, 3 January 2016

Part 34: Final Detailing

Part 34

Hi everyone. It's been busy the last few weeks. Finishing this update took a while as every route and city received some sort of modification. But one thing I found was that there was some sort of corruption when in the last update I applied the biome to Mt Coronet. Certain chunks became corrupted and created some sort of 'melting' effect. You will soon see what I mean.

First of all the reason why this update took so long is because I wanted to make the borders as invisible as possible. This involved trimming all the leaf borders and hiding them under trees a little further back from the original. It is a cleaner look that opens the world right up

In the screenshot below the border on the left is the old border. It was ugly and obvious as to what its intention was. To block you off. The border on the right has been removed and gaps into the areas where you aren't supposed to be accessing are blocked off in a more natural looking way.

Some locales were 'platinumised'. What I mean by that is; because most of the designs were taken from the Diamond and Pearl versions of the DS games it looks like those games. Some designs in the Platinum version of the game which came out a year later were updated. Some designs were replaced in the DS game and any that I though were worthy of being replaced by the designed in Platinum were replaced.

An example is the wall around the Pokemon Mansion. The Diamond and Pearl design looks like a prison wall for rich people. It was tall, ugly and boring. Plus it obstructed the view from both inside and out.

The design in Platinum is a lot lower and sleeker that the design that went before it. Plus you can see in the grounds from outside.

Now this melting effect that corrupted most of Sinnoh. Particularly caves. And it wasn't jsut caves that were in or near the area of Mt Coronet that had a new biome added. It was region wide. As far as the Battle Island and Lake Verity.

It took me a while to figure out what was going on but it appears that certain blocks (particularly blocks that would be naturally generated) would copy them selves and overwrite any blocks between 2-3 blocks below them.

Below is Oreburgh gate corrupted.

And this is what Oreburgh gate is supposed to look like.

Plus most cave entrances appeared to be blocked off. It was bizarre.


But it wan't just caves. Housed were affected as well. This is the main protagonists house. The roof has 'melted' on one side consuming the blocks below. This effect had also continued inside and in the protrusion of the second floor in the roof on the right.

And here it is fixed.

Same thing happened next door.


The tunnel that leads to the Battle Frontier was also affected.

 

So there. No download link this update. You can see the update next when the project is completed in the next post.



Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
Pokémon Sinnoh Region (2:1 Scale)
And sample the progress so far by downloading last updated slightly corrupted world world here:
If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 36 will be the final release.
94% Complete.

Monday, 9 November 2015

Part 27: Survival Area and Route 226

Part 27

Survival Area
The Survival Area is a small establishment in a remote jungle. Like every other place on the battle island it a place to train your Pokemon. 

It is built on the foothills of Stark Mountain. 

There is an odd 'Members Only' house that I couldn't get in to on the DS game so it just has a regular interior.


Route 226 
Route 226 has a bay in the centre accessible after passing through the side of the mountains from the Survival Area. To its north will be Stark Mountain. 

 

Finished Product.
The entire Island so far.

Survival area. 






Route 226 looking up the mountain. 

Looking down from the top of the mountain. 

The Pokemon League is just barely visible. 





Progress so far.


Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
Pokémon Sinnoh Region (2:1 Scale)
And sample the progress so far by downloading the world here:
If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 28 features Route 227 and Stark Mountain.
After That:  Part 29 features Route 228 and Route 229.
And After That: Part 30 features Resort Area and Route 230
75% Complete.

Sunday, 6 September 2015

Part 19: Route 214, Spring Path and Sendoff Spring

Part 19
Something odd happened when I logged on to post this. My past post got 67 views over the course of last week. This may not sound like much but for every week prior I would only get 15 views. 20 if I was lucky. So thanks fr watching and reading. 

Route 214
Route 214 connects Veilstone City from the north to Valor Lakefront to the south. To the west is the remainder of Maniac Tunnel and to the east is Sendoff Spring. 

Adding some uh-oh. MCEdit said double tall grass (base) which never having used it before I thought it was full double tall grass. But when I opened the qorld in Minecraft I was presented by a load of seeds. 

Urrgggggggrrrgrgggggrgrggg. Disposing of the seeds. The fun way. 

2x2 fences. Makes it easy for me. 

Shrinking the fences down. Makes it better for everyone. Yes, and grass and various other pieces of the route have been added. 

Spring Path 
Spring Path is nothing more than a very short path that takes you off Route 214 to Sendoff Spring. Most of the world I recreate using images online with the assistance of the actual DS game (Pearl version) but I hadn't defeated the elite four yet so this and Sendoff Spring was build entirely off online images from Bulbapedia but can also be sourced from your favourite Pokemon wiki.

That is literally all Spring Path is. Obviously it needs trees but that will come later.

Sendoff Spring 
Sendoff Spring is known as Sinnoh's fourth lake. It is off the map in Diamond and Pearl versions of the DS game until the Elite Four have been defeated.

 Sendoff Spring is a sort of crater. I also forgot to mention before that this is where you enter the Distortion World in Pokemon Platinum (I think).

You need rock climb t get to the top and to get to the cave in the crater. 

Playing around with the Super Secret Settings. The trees are being drawn up. 

The cave. The real cave in the DS game is a massive system. You need to walk through at least 30 48x48 rooms before you can get to this room. We don't have the space for that so all you'll be seeing is the final room when you walk in. 

Some sort of elevated pier with unofficial supports. 

Maniac Tunnel
This was supposed to be in the next part but while I had the time I just did it then. This takes you from Route 214 straight to Solaceon Ruins. The tunnel gets longer the more Unown letter you find in the DS game. For your convenience I did the full tunnel. It is 192 blocks long.

Like Spring Path and Sendoff Spring this was also done solely with online images. 

The Solaceon Ruins entrance. 

And the route 214 entrance. 


Finished Product
Route 214 fully finished.


The base of Sendoff Spring

The top of Sendoff Spring. 

Route 214, Spring Path and Sendoff Spring. 

Sendoff Spring. Literally. 

Maniac Tunnel. 

Progress so far.
It's getting huge!



Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
http://www.planetminecraft.com/project/pokmon-sinnoh-region-21-scale/

And sample the progress so far by downloading the world here:
https://www.dropbox.com/s/fodndlgxrtitr5u/Sinnoh%28snap19%29.zip?dl=0

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 20 features Route 222 and Sunyshore City
After That: Part 21 features Route 223 and the Pokemon League.
And After That: Part 22 features Route 224, Seabreak Path and Flower Paradise.
53% Complete.