Showing posts with label Square. Show all posts
Showing posts with label Square. Show all posts

Sunday, 30 August 2015

Part 18: Veilstone City and Route 215

Part 15

The halfway point. This update is a week late because I was very busy the last few weeks and of course, life's commitments come before this project. So if you were worried this was one of those projects that look promising and then halts development suddenly with no explantion than my apologies. But all is good now. Assume normal service but if a week go by without an update chances are it will be published next week.

Route 215

Route 215 connects route 210 to Veilstone City. In the DS game it is always raining on this route. But not here though. At least not yet.

A new innovation I'm trying is using brown mushroom in place of brown clay. The aim is to enhance the appearance of rocky areas you are supposed to walk on in the DS game and also it's an attempt to make it look more like what you see in the DS game.



An odd graphical glitch. It made me have a small panic attack because this was the first time I launched up Minecraft after installing my new graphics card (Gigabyte Radeon R9 380).

Veilstone City
Veilstone city is the home of Team Galactic. How glamorous does that sound? The city is on the coast and most of the buildings are on elevated rock platforms.


The gym. It is a fighting type gym with a fighting dojo theme.

This is a simple gym. The floor is dark oak elevated off the wool base by dark oak fence to give the appearance that it is suspended. Like a match ring.


The Team Galactic headquarters has two satellite dishes out the front that go deep into the ground.

My best attempt at making a satellite dish.

Their main building is three stories tall with an extra area underground (not included yet).



The building is styled with a spikes on the side and a helicopter pad.

Team Galactic's warehouse isn't functional but that may change in a future update.

Veilstone City Department Store. It's five floors inside with an unofficial rooftop.

To add some 'zazz' the staircase goes up and down alongside a window that goes from floor to roof.

And the finished store.

The game centre. There's not much to say about it. Check it out for yourself.

Just needs something.

Ah yes, trees.

Finished Product.

Veilstone City from a distance.

Flyover.



The Gym.

Route 210.

Route 210 and Veilstone City.

Numerous bridges that connect the route together.







Progress so far.



Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
http://www.planetminecraft.com/project/pokmon-sinnoh-region-21-scale/

And sample the progress so far by downloading the world here:
https://www.dropbox.com/s/ugm4wntt02z4683/Sinnoh%28snap18%29.zip?dl=0

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 19 features Route 214, Spring Path and Sendoff Spring.
After That: Part 20 features Route 222, Sunyshore City and Maniac Tunnel.
And After That: Part 21 features Route 223 and the Pokemon League.
50% Complete.

Sunday, 5 July 2015

Part 11 of 36: Hearthome City and Amity Square

Part 11 contains Hearthome City from Pokemon Pearl and Amity Square from Pokemon Platinum.

HEARTHOME CITY
Hearthome City is a large-ish city in central Hoenn. In the DS game there are a hefty amount of mothers and children as well as automated lifts in every multi story building. The grounds are mostly paved and despite the size of the city there are less buildings than I was expecting. 

First part it the easiest and fastest. Place the basic details and import 'pre-built' buildings from other cities, routes and towns. Hearthome City has 5 gates which is more than any other city in Sinnoh.

Hearthome City has minor details imported from Jubilife City. The fountains are imported from Jubilife City but have been modified to be 5x5 blocks wide down from the original 6x6. This allows for a more elegant design with a 1x1 blocks wide column of water to make it look better proportioned to the overall size.

The plants remain the same from Jubilife City made from an iron block base and permanent oak leaves placed 1 block apart.

Park benches and fences are nothing unique but are the make-up of Hearthome City.

This is one of two multi story buildings with a unique design for Hearthome City. In the DS game the buildings appeared to have a purple tinge to them so I originally built the building out of purple clay.

Purple clay looked a bit cartoonish so I substituted the purple clay for spruce wood planks. But I kept the ribbed birch wood surrounding the lower half of the building. The ribs are made of stacked stairs. Also along the window sills are a variety of pot plants. The plants I've chosen are various varieties of saplings.

There are two of these buildings in Hearthome City. They have the same interiors just like they do in the game. The only difference between them is saplings in the pot plants. I planted them all by manually scrolling my mouse wheel to choose a sapling as randomly as I can.

POKEMON SUPER CONTEST HALL
The Pokemon Super Contest Hall which I'm now going to refer to as 'The Hall' is a Colosseum like building half covered with the lobby area and open to the sky with the contest area. 

An sandstone ellipse was erected using all three varieties of sandstone (normal, smooth, and chiselled).

The Hall is split into two areas. The pink area is the lobby and the blue area is the arena.

I miniaturised it so anyone who enters can enjoy the open sky instead of building underground as usual.

The half roof is made of quartz blocks and stairs.

The lobby area. Clean and simple. And bright.


Just a look across at where Mt Coronet will be when it gets built.

FOREIGN BUILDING
The Foreign Building (according to Bulbapedia) is a cathedral like building with no actual name in the DS game. Its exterior mainly consists of quartz. Like The Hall the Foreign Building uses all three types of Quartz plus Quartz Stairs. 

Inside you will find a round glass roof, dark oak wood floor with light blue carpet and stained windows.

That's all the buildings above ground done.

HEARTHOME CITY GYM 
Hearthome City Gym in the DS game is a large network of over sized rooms. It was way too big to build the whole set at the scale of the rest of the world (2:1). Instead I built the final room which would usually house Fantina the Gym Leader. 

The room has stained glass windows but as they are underground they are backlit with glowstone. There is blue wool directly behind the windows so the glowstone is hidden in a ring around the window. It was my attempt to bring the outdoors in.

The room is quite simple but I accidental built it too low and too close to the gym building so the staircase leading into the room protrudes into the room. But at least that adds something to look at.

A terrible chandelier lights the room dimly with four other lights to assist hanging from the ceiling. Despite this bats still spawn which adds to the theme.

And that's the basis of the City complete.

Plus trees. Now it is finished.

Just after uploading the preview (at the end of the post) I discovered that the Poffin House and all signs are either not finished or non-existent. This will be corrected in the next part.

AMITY SQUARE 
Amity square is a place directly north of Hoenn where you can walk a 'cute' Pokemon. It is a nice place with lake and some huts you can take you Pokemon in with the DS game. Unlike the majority of the project Amity Square is based off what you see in Pokemon Platinum version. It's far more interesting than the version in Diamond and Pearl versions.

The landmass is exactly the same size of Hearthome City.

The northern part of Amity Square is rocky and rough.

And sandy. The trees north of The Hall conflict with the southern area of Amity Square so all trees in the area were removed and the area in the middle left open. This may be seen as a negative but I see Hearthome City neatly integrating with Amity Square. Now that the trees are gone you are probably more likely to notice it's there. Before only the gates gave a clue that there was something behind them.

There huts are made of clay and connect to each other. In the DS game walking into a hut teleports you to another hut.

Underground tunnels link certain huts together. It's basically a giant underground maze.

The huts are all lit up which looks great at sunset.

Added some details consisting of lights and benches.

On the ground level there is a central lake with a path circulating it. This is the Platinum Version of Amity Square. In the Diamond and Pearl versions there is just a field with a fountain surrounded with rows of flowers so you can imagine why I chose the Platinum version instead.

And bam! It's done.

FINISHED PRODUCT
Hearthome City. 

Hearthome City with Amity Square in the distance.



Inside the gym.. full of bats.


Amity Square.

The Huts.

The underground network of tunnels connecting the Huts.



Progress so far.


Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.

And sample the progress so far by downloading the world here:
https://www.dropbox.com/s/fmgi0l5u16s59um/Sinnoh%28snap11%29.zip?dl=0

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 12 features Route 209 and Solaceon Town.
After That: Part 13 features Route 210.
And After That: Part 14 features Celestic Town and the complete Maniac Tunnel.
31% Complete.